SVE Instruction List by Dougall Johnson
BFMLSLB (vectors): BFloat16 floating-point multiply-subtract long from single-precision (bottom)
BFMLSLB Zda.S, Zn.H, Zm.H (SVE2.1 (SME2
128-bit SVE
For each even BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.
256-bit SVE
For each even BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.
512-bit SVE
For each even BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.
Larger sizes
1024-bit SVE
For each even BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.
2048-bit SVE
For each even BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.
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Inspired by and based on the x86/x64 SIMD Instruction List by Daytime.