SVE Instruction List by Dougall Johnson
# BFMLSLT (vectors): BFloat16 floating-point multiply-subtract long from single-precision (top)

BFMLSLT Zda.S, Zn.H, Zm.H (SVE2.1 (SME2

## 128-bit SVE

For each odd BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.

## 256-bit SVE

For each odd BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.

## 512-bit SVE

For each odd BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.

## Larger sizes

## 1024-bit SVE

For each odd BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.

## 2048-bit SVE

For each odd BFloat16 float calculate (1) * (2), and subtract that from the 32-bit float from (3), then set (4) to the result.

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Inspired by and based on the x86/x64 SIMD Instruction List by Daytime.