SVE Instruction List by Dougall Johnson
See "FCVTZU" in the exploration tools

FCVTZU: Floating-point convert to unsigned integer, rounding toward zero (predicated)

FCVTZU Zd.D, Pg/M, Zn.H (SVE (SME
svuint64_t svcvt_u64[_f16]_m(svuint64_t inactive, svbool_t pg, svfloat16_t op)

128-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

256-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

512-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

Larger sizes

1024-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

2048-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

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Inspired by and based on the x86/x64 SIMD Instruction List by Daytime.