SVE Instruction List by Dougall Johnson
# FCVTZU: Floating-point convert to unsigned integer, rounding toward zero (predicated)

FCVTZU Zd.D, Pg/M, Zn.H (SVE (SME

svuint64_t svcvt_u64[_f16]_m(svuint64_t inactive, svbool_t pg, svfloat16_t op)

## 128-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

## 256-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

## 512-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

## Larger sizes

## 1024-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

## 2048-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.

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Inspired by and based on the x86/x64 SIMD Instruction List by Daytime.