SVE Instruction List by Dougall Johnson
FCVTZU: Floating-point convert to unsigned integer, rounding toward zero (predicated)
FCVTZU Zd.D, Pg/Z, Zn.H (SVE2.2 (SME2.2
128-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.
256-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.
512-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.
Larger sizes
1024-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.
2048-bit SVE

Set each 64-bit lane of (2) by taking the lowest overlapping 16-bit floating point value from (1) and converting it to an unsigned 64-bit integer, rounding towards zero, with unsigned saturation to 0 or 0xFFFFFFFFFFFFFFFF.
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Inspired by and based on the x86/x64 SIMD Instruction List by Daytime.