SVE Instruction List by Dougall Johnson
See "FMINV" in the exploration tools

FMINV: Floating-point minimum recursive reduction to scalar

FMINV Hd, Pg, Zn.H (SVE (SME
float16_t svminv[_f16](svbool_t pg, svfloat16_t op)

128-bit SVE

Find the minimum of active 16-bit float elements from (1), using a tree reduction, storing the result in (2). Inactive elements are interpreted as +Infinity.

256-bit SVE

Find the minimum of active 16-bit float elements from (1), using a tree reduction, storing the result in (2). Inactive elements are interpreted as +Infinity.

512-bit SVE

Find the minimum of active 16-bit float elements from (1), using a tree reduction, storing the result in (2). Inactive elements are interpreted as +Infinity.

Larger sizes

1024-bit SVE

Find the minimum of active 16-bit float elements from (1), using a tree reduction, storing the result in (2). Inactive elements are interpreted as +Infinity.

2048-bit SVE

Find the minimum of active 16-bit float elements from (1), using a tree reduction, storing the result in (2). Inactive elements are interpreted as +Infinity.

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Inspired by and based on the x86/x64 SIMD Instruction List by Daytime.