SVE Instruction List by Dougall Johnson
See "RSHRNB" in the exploration tools

RSHRNB: Rounding shift right narrow by immediate (bottom)

RSHRNB Zd.S, Zn.D, #const (SVE2 (SME
svint32_t svrshrnb[_n_s64](svint64_t op1, uint64_t imm2)
svuint32_t svrshrnb[_n_u64](svuint64_t op1, uint64_t imm2)

128-bit SVE

For each 64-bit integer set the even 32-bit elements of (2) to ( (1) + ( 1 << ( const − 1 ) ) >> const, and zero odd elements. This is the same as a regular shift, but with result incremented if the most-significant bit that was shifted out was set. The shift amount is limited to 1 ≤ const ≤ 32.

256-bit SVE

For each 64-bit integer set the even 32-bit elements of (2) to ( (1) + ( 1 << ( const − 1 ) ) >> const, and zero odd elements. This is the same as a regular shift, but with result incremented if the most-significant bit that was shifted out was set. The shift amount is limited to 1 ≤ const ≤ 32.

512-bit SVE

For each 64-bit integer set the even 32-bit elements of (2) to ( (1) + ( 1 << ( const − 1 ) ) >> const, and zero odd elements. This is the same as a regular shift, but with result incremented if the most-significant bit that was shifted out was set. The shift amount is limited to 1 ≤ const ≤ 32.

Larger sizes

1024-bit SVE

For each 64-bit integer set the even 32-bit elements of (2) to ( (1) + ( 1 << ( const − 1 ) ) >> const, and zero odd elements. This is the same as a regular shift, but with result incremented if the most-significant bit that was shifted out was set. The shift amount is limited to 1 ≤ const ≤ 32.

2048-bit SVE

For each 64-bit integer set the even 32-bit elements of (2) to ( (1) + ( 1 << ( const − 1 ) ) >> const, and zero odd elements. This is the same as a regular shift, but with result incremented if the most-significant bit that was shifted out was set. The shift amount is limited to 1 ≤ const ≤ 32.

Report mistakes or give feedback
Inspired by and based on the x86/x64 SIMD Instruction List by Daytime.